isPath(_:inverted:at:)
Tells whether the path is inverted or not.
Declaration
func isPath(_ pathID: FxPathID!, inverted isInverted: UnsafeMutablePointer<ObjCBool>!, at time: CMTime) throwsParameters
- pathID:
The ID of the path you want to know about
- isInverted:
Upon return, contains whether the path is inverted or not.
- time:
The time at which you wish to query the path.
See Also
Getting Path Information
numberOfPaths(at:)pathID(_:for:)name(_:ofPath:)isPath(_:open:at:)style(_:ofPath:)length(_:ofPath:at:)length(_:ofSegment:ofPath:at:)number(ofVertices:inPath:at:)vertex(_:at:ofPath:at:)point(_:atPercentageOfDistance:alongPath:at:)point(_:atPercentageOfParameter:alongPath:at:)blendMode(_:ofPath:)pathGeometryInfo(_:forPath:at:)