BindPath
The components of a target’s path that refer to the animation properties of a nested scene or entity.
Declaration
struct BindPathOverview
The following code demonstrates bind target paths with varying numbers of elements. For a multicomponent target, call the BindPath.Part enumeration for each component. The individual elements form the path’s resulting parts array.
// Single-component paths:
let target0: BindTarget = .transform
let target1: BindTarget = .jointTransforms
let target2: BindTarget = .parameter("myInt")
// Relative entity path:
let target3: BindTarget = .entity("entityA").entity("entityB").parameter("myInt")
// Root entity path:
let target4: BindTarget = .anchorEntity("entityA").entity("entityB").transform
// Scene path:
let target5: BindTarget = .scene("sceneA").anchorEntity("entityA").entity("entityB").jointTransforms