BindPath.Part
An individual piece of a larger path that refers to the target of an animation.
Declaration
enum PartOverview
Path-based instances of bindTarget, or those identified by the BindTarget.path(_:) call, consist of one or more components identified by these enumeration options.
For example, the succession of BindPath.Part calls in the following code results in a path with a parts array that contains three components: entityA, entityB, and myInt.
let target3: BindTarget = .entity("entityA").entity("entityB").parameter("myInt")Topics
Choosing the path component
BindPath.Part.anchorEntity(_:)BindPath.Part.entity(_:)BindPath.Part.jointTransformsBindPath.Part.parameter(_:)BindPath.Part.scene(_:)BindPath.Part.transform
Operators
Enumeration Cases
BindPath.Part.billboardBlendFactorBindPath.Part.blendShapeWeightsBindPath.Part.blendShapeWeightsAtIndex(_:)BindPath.Part.blendShapeWeightsWithID(_:)BindPath.Part.ikConstraintLookAtTarget(_:)BindPath.Part.ikConstraintTarget(_:)BindPath.Part.ikSolver(_:)BindPath.Part.material(_:)BindPath.Part.materialParameter(_:)BindPath.Part.opacityBindPath.Part.skeletalPose(_:)