Contents

LowLevelMesh.VertexSemantic.uv0

The semantic for the first UV channel, also known as UV0.

Declaration

case uv0

Discussion

RealityKit’s standard materials, such as UnlitMaterial and PhysicallyBasedMaterial, interpret uv0 as a texture coordinate. However, your shaders can use this semantic for any data.

See Also

Specifying intended use