LowLevelMesh.VertexSemantic.uv0
The semantic for the first UV channel, also known as UV0.
Declaration
case uv0Discussion
RealityKit’s standard materials, such as UnlitMaterial and PhysicallyBasedMaterial, interpret uv0 as a texture coordinate. However, your shaders can use this semantic for any data.
See Also
Specifying intended use
LowLevelMesh.VertexSemantic.bitangentLowLevelMesh.VertexSemantic.colorLowLevelMesh.VertexSemantic.normalLowLevelMesh.VertexSemantic.positionLowLevelMesh.VertexSemantic.tangentLowLevelMesh.VertexSemantic.unspecifiedLowLevelMesh.VertexSemantic.uv1LowLevelMesh.VertexSemantic.uv2LowLevelMesh.VertexSemantic.uv3LowLevelMesh.VertexSemantic.uv4LowLevelMesh.VertexSemantic.uv5LowLevelMesh.VertexSemantic.uv6LowLevelMesh.VertexSemantic.uv7