LowLevelMesh.VertexSemantic.uv1
The semantic for the second UV channel, also known as UV1.
Declaration
case uv1Discussion
A shader can access this generic data.
See Also
Specifying intended use
LowLevelMesh.VertexSemantic.bitangentLowLevelMesh.VertexSemantic.colorLowLevelMesh.VertexSemantic.normalLowLevelMesh.VertexSemantic.positionLowLevelMesh.VertexSemantic.tangentLowLevelMesh.VertexSemantic.unspecifiedLowLevelMesh.VertexSemantic.uv0LowLevelMesh.VertexSemantic.uv2LowLevelMesh.VertexSemantic.uv3LowLevelMesh.VertexSemantic.uv4LowLevelMesh.VertexSemantic.uv5LowLevelMesh.VertexSemantic.uv6LowLevelMesh.VertexSemantic.uv7