makeSimpleSurfaceShader(descriptor:)
Asynchronously creates a simple surface shader using a built-in tint color or texture implementation, as described by the given descriptor.
Declaration
nonisolated(nonsending) func makeSimpleSurfaceShader(descriptor: LowLevelMaterialResource.SimpleSurfaceDescriptor) async throws -> sending LowLevelMaterialResource.SurfaceShaderParameters
- descriptor:
The combination of tint color, texture, output channel, and opacity flags.
Return Value
A compiled LowLevelMaterialResource.SurfaceShader.