LowLevelRenderTarget.Descriptor
A color and depth pixel format combination for a render pass.
Declaration
struct DescriptorOverview
Use renderTargetDescriptor to obtain a descriptor from each renderer configuration you plan to use. Collect one or more descriptors into a LowLevelRenderTarget.DescriptorSet, then pass the set to makeRenderPipelineState(descriptor:) and makeMeshInstanceArray(renderTargets:count:).