Contents

LowLevelRenderTarget.Descriptor

A color and depth pixel format combination for a render pass.

Declaration

struct Descriptor

Overview

Use renderTargetDescriptor to obtain a descriptor from each renderer configuration you plan to use. Collect one or more descriptors into a LowLevelRenderTarget.DescriptorSet, then pass the set to makeRenderPipelineState(descriptor:) and makeMeshInstanceArray(renderTargets:count:).

See Also

Describing the render target