makeMeshInstanceArray(renderTargets:count:)
Creates a fixed-capacity ordered collection of mesh instances for the given render targets.
Declaration
func makeMeshInstanceArray(renderTargets: LowLevelRenderTarget.DescriptorSet, count: Int) throws -> LowLevelMeshInstanceArrayParameters
- renderTargets:
The set of render target descriptors this array must be compatible with.
- count:
The maximum number of mesh instance slots to allocate.
Return Value
A newly created LowLevelMeshInstanceArray.
Discussion
Pass the resulting array to setMeshInstances(_:at:) to submit it for rendering.