LowLevelRenderTarget
An object that describes the pixel format configuration for a render pass’s color and depth attachments.
Declaration
final class LowLevelRenderTargetOverview
LowLevelRenderTarget.Descriptor is analogous to MTLRenderPassDescriptor’s attachment descriptors — it specifies the MTLPixelFormat for color and depth targets, and the MSAA sample count. Build a LowLevelRenderTarget.DescriptorSet from one or more descriptors and provide it when creating a LowLevelRenderPipelineState and a LowLevelMeshInstanceArray.