Anchors
Lock virtual content to the real world.
Overview
RealityKit anchors all entities in a scene to an anchor target in the same scene, such as the ground, an image, or a position relative to its parent view. RealityKit provides several types you can use as the target for your anchors.
Topics
Anchoring components
AnchoringComponentAnchoringComponent.TargetAnchoringComponent.TrackingModeARKitAnchorComponentAnchorEntityHasAnchoring
Surface anchor characterization
Image and object tracking
Hand tracking
Spatial tracking
SpatialTrackingSessionSpatialTrackingSession.ConfigurationSpatialTrackingSession.Configuration.AnchorCapabilitySpatialTrackingSession.Configuration.SceneUnderstandingCapabilitySpatialTrackingSession.Configuration.CameraSpatialTrackingSession.UnavailableCapabilities
Body and face tracking
Creating an App for Face-Painting in AROccluding virtual content with peoplePlacing entities using head and device transformBodyTrackingComponentBodyTrackedEntityHasBodyTracking
Accessory tracking
Physics simulation space
See Also
Scene content
Hello WorldEnabling video reflections in an immersive environmentCreating a spatial drawing app with RealityKitGenerating interactive geometry with RealityKitCombining 2D and 3D views in an immersive appTransforming RealityKit entities using gesturesResponding to gestures on an entityModels and meshesMaterials, textures, and shadersLights and camerasContent synchronizationAudioVideosImages