Contents

magnificationFilter

Texture filtering for rendering the material property’s image contents at a size larger than that of the original image.

Declaration

var magnificationFilter: SCNFilterMode { get set }

Discussion

Texture filtering determines the appearance of a material property’s contents when portions of the material surface appear larger or smaller than the original texture image. For example, the texture coordinates at a point near the camera may correspond to a small fraction of a pixel in the texture image. SceneKit uses the magnification filter to determine the color of the sampled texel at that point.

The default magnification filter is SCNFilterMode.linear. See SCNWrapMode for available modes and their effects.

See Also

Configuring Texture Mapping Attributes