minificationFilter
Texture filtering for rendering the material property’s image contents at a size smaller than that of the original image.
Declaration
var minificationFilter: SCNFilterMode { get set }Discussion
Texture filtering determines the appearance of a material property’s contents when portions of the material surface appear larger or smaller than the original texture image. For example, the texture coordinates at a point far from the camera may correspond to an area of several pixels in the texture image. SceneKit uses the minification filter to determine the color of the sampled texel at that point.
The default minification filter is SCNFilterMode.linear. See SCNWrapMode for available modes and their effects.