SCNMatrix4MakeRotation(_:_:_:_:)
Returns a matrix describing a rotation transformation.
Declaration
func SCNMatrix4MakeRotation(_ angle: Float, _ x: Float, _ y: Float, _ z: Float) -> SCNMatrix4func SCNMatrix4MakeRotation(_ angle: CGFloat, _ x: CGFloat, _ y: CGFloat, _ z: CGFloat) -> SCNMatrix4Parameters
- angle:
The amount of rotation, in radians, measured counterclockwise around the rotation axis.
- x:
The x-component of the rotation axis.
- y:
The y-component of the rotation axis.
- z:
The z-component of the rotation axis.
Return Value
A new rotation matrix.