SCNMatrix4
A representation of a 4 x 4 matrix.
Declaration
struct SCNMatrix4Overview
SceneKit uses matrices to represent coordinate space transformations, which in turn can represent the combined position, rotation or orientation, and scale of an object in three-dimensional space.
Topics
Creating Transform Matrices
Creating Matrices from Elements
init()init(_:)init(_:)init(_:)init(_:)init(m11:m12:m13:m14:m21:m22:m23:m24:m31:m32:m33:m34:m41:m42:m43:m44:)
Performing Matrix Operations
SCNMatrix4Translate(_:_:_:_:)SCNMatrix4Rotate(_:_:_:_:_:)SCNMatrix4Scale(_:_:_:_:)SCNMatrix4Invert(_:)SCNMatrix4Mult(_:_:)