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localFront

The unit vector SceneKit treats as “forward” in local space for all nodes.

Declaration

class var localFront: SCNVector3 { get }

Discussion

The “forward” direction of a node affects cameras and directional lighting attached to a node, as well as relative orientation and movement effects such as look(at:), SCNLookAtConstraint, and SCNBillboardConstraint.

This vector is always (0, 0, -1) for all nodes, but you can use this class property when it’s convenient to refer to directions symbolically.

See Also

Related Documentation

Calculating Node-Relative Transforms (SceneKit Types)