look(at:)
Changes the node’s orientation so that its local forward vector points toward the specified location.
Declaration
func look(at worldTarget: SCNVector3)Parameters
- worldTarget:
The point, in world space, to face the node toward.
Discussion
Using this method is equivalent to calling the look(at:up:localFront:) method and passing the node’s worldUp and localFront vectors for the corresponding parameters.
The effects of this method are animatable; that is, calling this method during an implicit-animation transaction animates the rotation effect. (See Animating SceneKit Content.)