Contents

addParticleSystem(_:transform:)

Attaches a particle system to the scene, using the specified transform.

Declaration

func addParticleSystem(_ system: SCNParticleSystem, transform: SCNMatrix4)
func addParticleSystem(_ system: SCNParticleSystem, transform: SCNMatrix4)

Parameters

  • system:

    A particle system.

  • transform:

    A transformation matrix that positions and orients the particle system relative to the world coordinate space of the scene.

Discussion

A particle system directly attached to a scene is not related to the coordinate space of any node in the scene. To attach a particle system whose emitter location follows the movement of a node within the scene, use the corresponding SCNNode method.

For details on particle systems, see SCNParticleSystem.

See Also

Working with Particle Systems in the Scene