Contents

SCNWrapMode.repeat

Texture sampling uses only the fractional part of texture coordinates, passing through the range from 0.0 to (but not including) 1.0.

Declaration

case `repeat`

Mentioned in

Discussion

Texture sampling in areas of the material whose texture coordinates would fall outside from 0.0 to 1.0 results in tiling the texture image across the surface using the material.

See Also

Constants