Cube Image LOD (RealityKit)
A texturecube with RealityKit properties and a explicit level of detail.
Overview
Explicit level of detail. Input image must be in KTX file format
Parameter Types
Parameter descriptions
FileThe image file to use for the texture.
U Wrap ModeThe way the node handles U values outside of the range of
0-1. The default value isclamp_to_edge.V Wrap ModeThe way the node handles V values outside of the range of
0-1. The default value isclamp_to_edge.Border ColorA color that fills in areas of a material’s surface not covered by the material property’s image contents. The default value is
transparent_black.Mag FilterThe magnification filtering mode the node uses to render the image contents at a size larger than the original image. For example, the texture coordinates at a point near the camera may correspond to a small fraction of a pixel in the texture image. This node uses the
Mag Filterto determine the color of the sampled texel at that point. The default value islinear.Min FilterThe minimizing filtering mode the node uses to render the image contents at a size smaller than the original image. For example, the texture coordinates at a point far from the camera may correspond to an area of several pixels in the texture image. This node uses the
Min Filterto determine the color of the sampled texel at that point. The default value islinear.Mip FilterThe mipmap filtering mode the node uses when rendering the image contents using mipmapping. Useful when rendering an image at a size smaller than the original image. If the value of this parameter is
None, the node won’t use mipmapping. The default value islinear.Max AnisotropyThe amount of anisotropic texture filtering applied when rendering the texture’s image contents. Used when rendering the image contents at an extreme angle relative to the camera. Only use this parameter with mipmapping, so it only has an effect if
Mip Filterisn’tNone. The default value is1.Max Lod ClampThe maximum level of detail allowed for the rendered image contents. As an object gets closer to the camera, the level of detail used to render the texture of that object increases up to the maximum defined by this parameter. The default value is
65504.Min Lod ClampThe minimum level of detail allowed for the rendered image contents. As an object gets farther from the camera, the level of detail used to render the texture of that object decreases to the minimum defined by this parameter. The default value is
0.DefaultThe default value to use if the
Fileparameter fails to resolve.Texture CoordinatesThe 2D coordinate at which the data is read to map the texture onto a surface. The default is the current UV coordinates, in which U is the horizontal axis and V is the vertical axis.
LodThe specific LOD level that the node samples from.
Discussion
The Cube Image LOD node produces a texture using the contents of the image file specified in the File parameter. It has various of parameters that affect the properties of the rendered textures.
The possible values for the wrap mode parameters are:
clamp_to_borderThe node sets texture coordinates outside the normal range to the color specified by the
Border Colorparameter.clamp_to_edgeThe node clamps texture coordinates outside the normal range to the normal range. The node sets any values greater than
1to1, and any values less than0to0. This means the color’s on the edge of the image extends to fill the rest of the texture.clamp_to_zeroThe node sets texture coordinates outside the normal range to a color of value of
0or black. This is equivalent to theclamp_to_borderoption with a border color oftransparent_black.mirrored_repeatThe node mirrors texture coordinates outside the normal range.
repeatThe node causes texture coordinates outside the normal range to “wrap around.” This behavior is equivalent to the node applying modulo 1 to the coordinates.
The possible values for Mag Filter and Min Filter are:
linearThe filter uses linear interpolation of the closest values in order to determine the rendered contents.
nearestThe filter uses the nearest value in order to determine the rendered contents.
The Mip Filter parameter has the same possible values, with the addition of the option to allow for the value of None, which specifies that mipmapping isn’t used.
The Mip Filter parameter has the same possible values as are noted above with the addition of allowing for the value of None which specifies that mipmapping will not be used. For an example on how to use this node, see the bottom of the Cube Image (RealityKit) node page.
See Also
Nodes
Unlit Surface (RealityKit)PBR Surface (RealityKit)Occlusion Surface (RealityKit)Shadow Receiving Occlusion Surface (RealityKit)View Direction (RealityKit)Camera Position (RealityKit)Geometry Modifier Model To World (RealityKit)Geometry Modifier World To Model (RealityKit)Geometry Modifier Normal To World (RealityKit)Geometry Modifier Model To View (RealityKit)Geometry Modifier View To Projection (RealityKit)Geometry Modifier Projection To View (RealityKit)Geometry Modifier Vertex ID (RealityKit)Surface Model To World (RealityKit)Surface Model To View (RealityKit)