Environment Radiance (RealityKit)
Returns an environment’s diffuse and specular radiance value based on real-world environment, and an IBL map that is either a developer-provided map or a default map.
Parameter Types
Parameter descriptions
Base ColorThe base display color of the surface. The color under pure white light.
RoughnessThe level of roughness of the surface. This value ranges between
0and1.0, with0representing a perfectly specular surface and1.0representing maximum roughness. The default value is0.SpecularThe level of specular reflections that occur on the surface.
MetallicThe indicator if a surface is metallic or not. Set this value to
1for metallic surfaces and0for nonmetallic surfaces. The default value is0.0.NormalThe surface normal vector. The default value is
(0,0,0).
Discussion:
The Environment Radiance node has two outputs:
Diffuse RadianceThe diffuse radiance of the surface. Refers to light absorbed by the surface and then re-emitted in all directions.
Specular RadianceThe specular radiance of the surface. Refers to light reflected off of the surface.
See Also
Nodes
Unlit Surface (RealityKit)PBR Surface (RealityKit)Occlusion Surface (RealityKit)Shadow Receiving Occlusion Surface (RealityKit)View Direction (RealityKit)Camera Position (RealityKit)Geometry Modifier Model To World (RealityKit)Geometry Modifier World To Model (RealityKit)Geometry Modifier Normal To World (RealityKit)Geometry Modifier Model To View (RealityKit)Geometry Modifier View To Projection (RealityKit)Geometry Modifier Projection To View (RealityKit)Geometry Modifier Vertex ID (RealityKit)Surface Model To World (RealityKit)Surface Model To View (RealityKit)