Contents

Image 2D LOD (RealityKit)

A texture with RealityKit properties and a explicit level of detail.

Overview

Explicit level of detail

Parameter Types

Parameter descriptions

File

The image file to use for the texture.

U Wrap Mode

The way the node handles U values outside of the range of 0-1. The default value is clamp_to_edge.

V Wrap Mode

The way the node handles V values outside of the range of 0-1. The default value is clamp_to_edge.

Border Color

A color that fills in areas of a material’s surface not covered by the material property’s image contents. The default value is transparent_black.

Mag Filter

The magnification filtering mode the node uses to render the image contents at a size larger than the original image. For example, the texture coordinates at a point near the camera may correspond to a small fraction of a pixel in the texture image. This node uses the Mag Filter to determine the color of the sampled texel at that point. The default value is linear.

Min Filter

The minimizing filtering mode the node uses to render the image contents at a size smaller than the original image. For example, the texture coordinates at a point far from the camera may correspond to an area of several pixels in the texture image. This node uses the Min Filter to determine the color of the sampled texel at that point. The default value is linear.

Mip Filter

The mipmap filtering mode the node uses when rendering the image contents using mipmapping. Useful when rendering an image at a size smaller than the original image. If the value of this parameter is None, the node won’t use mipmapping. The default value is linear.

Max Anisotropy

The amount of anisotropic texture filtering applied when rendering the texture’s image contents. Used when rendering the image contents at an extreme angle relative to the camera. This parameter is used only in conjunction with mipmapping, so it only has an effect if Mip Filter isn’t None. The default value is 1.

Max Lod Clamp

The maximum level of detail allowed for the rendered image contents. As an object gets closer to the camera, the level of detail used to render the texture of that object increases up to the maximum defined by this parameter. The default value is 65504.

Min Lod Clamp

The minimum level of detail allowed for the rendered image contents. As an object gets farther from the camera, the level of detail used to render the texture of that object decreases to the minimum defined by this parameter. The default value is 0.

Default

The default value to use if the ​File​ parameter fails to resolve.

Texture Coordinates

The 2D coordinate at which the data is read in order to map the texture onto a surface. The default is the current UV coordinates, in which U is the horizontal axis and V is the vertical axis.

Lod

The specific LOD level that the node will sample from.

Offset

The integer values added to the texture coordinates before looking up each pixel. The value must be within the range -8-7. The default value is 0.

Discussion

The Image 2D LOD node produces a texture using the contents of the image file specified in the File parameter. It has a multitude of parameters that affect the properties of the rendered textures.

For the wrap mode parameters, the possible values are:

clamp_to_border

The node sets texture coordinates outside the normal range to the color specified by the Border Color parameter.

clamp_to_edge

The node clamps texture coordinates outside the normal range to the normal range. The node will set any values greater than 1 to 1, and any values less than 0 to 0. This means the color’s on the edge of the image will extend to fill the rest of the texture.

clamp_to_zero

The node sets texture coordinates outside the normal range to a color of value of 0 or black. This is equivalent to the clamp_to_border option with a border color of transparent_black.

mirrored_repeat

The node mirrors texture coordinates outside the normal range.

repeat

The node will cause texture coordinates outside the normal range to “wrap around.” This behavior is effectively equivalent to the node applying modulo 1 to the coordinates.

For the Mag Filter and Min Filter parameters, the possible values are:

linear

The filter uses linear interpolation of the closest values in order to determine the rendered contents.

nearest

The filter uses the nearest value in order to determine the rendered contents.

The Mip Filter parameter has the same possible values, with the addition of the option to allow for the value of None, which specifies that mipmapping isn’t used.

For an example on how to use this node, see the bottom of the Image 2D (RealityKit) node page.

See Also

Nodes