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changeReverb(to:duration:)

Creates an action that changes an audio node’s reverb to a new value.

Declaration

class func changeReverb(to v: Float, duration: TimeInterval) -> SKAction

Parameters

  • v:

    The new value for the reverb. The value should be between 0.0 and 1.0, inclusive.

  • duration:

    The duration of the animation, in seconds.

Return Value

A new action object.

Discussion

When the action executes, the audio node’s reverb animates from its current value to its new value. For more information, see AVAudio3DMixing.

This action is not reversible.

See Also

Controlling the Audio of a Node