play()
Creates an action that tells an audio node to start playback.
Declaration
class func play() -> SKActionReturn Value
A new action object.
Discussion
This action may only be executed on an SKAudioNode object.
This action is not reversible.
See Also
Controlling the Audio of a Node
playSoundFileNamed(_:waitForCompletion:)pause()stop()changePlaybackRate(to:duration:)changePlaybackRate(by:duration:)changeVolume(to:duration:)changeVolume(by:duration:)changeObstruction(to:duration:)changeObstruction(by:duration:)changeOcclusion(to:duration:)changeOcclusion(by:duration:)changeReverb(to:duration:)changeReverb(by:duration:)stereoPan(to:duration:)stereoPan(by:duration:)