SKShapeNode
A mathematical shape that can be stroked or filled.
Declaration
class SKShapeNodeMentioned in
Overview
SKShapeNode allows you to create onscreen graphical elements from mathematical points, lines, and curves. The advantage this has over rasterized graphics, such as those displayed by textures, is that shapes are rasterized dynamically at runtime to produce crisp detail and smoother edges.
Topics
First Steps
Creating a Shape from a Path
Creating a Shape from a Rectangle
Creating a Circle Shape
Creating an Ellipse Shape
Creating a Shape from an Array of Points
Filling a Shape
Stroking a Shape
Configuring Alpha Blending
Controlling or Animating Sroke Length
Customizing Stroking or Fill Drawing
Controlling Shape Drawing with ShadersstrokeShaderfillShaderattributeValuessetValue(_:forAttribute:)value(forAttributeNamed:)