Contents

defaultSize(width:height:depth:in:)

Sets a default size for a volumetric window.

Declaration

nonisolated func defaultSize(width: CGFloat, height: CGFloat, depth: CGFloat, in unit: UnitLength) -> some Scene

Parameters

  • width:

    The default width for the created window.

  • height:

    The default height for the created window.

  • depth:

    The default depth for the created volumetric window.

  • unit:

    The unit of length the dimensions of the window are specified in.

Return Value

A scene that uses a default size for new windows.

Discussion

Use this modifier to indicate the default initial size for a new 3D window created from a Scene using VolumetricWindowStyle:

WindowGroup {
    ContentView()
}
.windowStyle(.volumetric)
.defaultSize(width: 1, height: 1, depth: 0.5, in: .meters)

Each parameter is specified in the unit you provide. The size of a volumetric scene is immutable after creation.

This modifier affects only windows that have the volumetric style in visionOS.

See Also

Sizing a window