Contents

init(value:parentID:seatControl:pose:boundingBox:)

Creates the state of a die using the specified current value, location, and player interactions.

Declaration

init(value: Int, parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, boundingBox: Rect3D)

See Also

Creating a die state