DieState A state for dice that contains the current value. Declarationstruct DieState TopicsCreating a die stateinit(value:parentID:seatControl:pose:boundingBox:)init(value:parentID:seatControl:pose:entity:)Getting the die datavalueGetting the parent equipmentparentIDRendering the equipmentboundingBoxposeControlling the equipmentlockedByseatControl RelationshipsConforms ToBitwiseCopyableCopyableEquatableEquipmentStateEscapableMutableEquipmentStateSendableSendableMetatype See AlsoEquipmentImplementing playing card overlap and physical characteristicsEquipmentEquipmentCollectionEntityEquipmentEquipmentIdentifierEquipmentStateEquipmentStateCollectionBaseEquipmentStateCustomEquipmentStateMutableEquipmentStateCardStateRawValueStateControllingSeats