Contents

init(value:parentID:seatControl:pose:entity:)

Creates a die state with the given die value, parent, controlling seats, pose, and associated entity providing the bounding box.

Declaration

@MainActor @preconcurrency init(value: Int, parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, entity: Entity)

See Also

Creating a die state