init(value:parentID:seatControl:pose:entity:)
Creates a die state with the given die value, parent, controlling seats, pose, and associated entity providing the bounding box.
Declaration
@MainActor @preconcurrency init(value: Int, parentID: EquipmentIdentifier, seatControl: ControllingSeats = .any, pose: TableVisualState.Pose2D = .identity, entity: Entity)