GLKMatrix4GetColumn(_:_:)
Retrieves a column from a 4x4 matrix.
Declaration
func GLKMatrix4GetColumn(_ matrix: GLKMatrix4, _ column: Int32) -> GLKVector4Parameters
- matrix:
A
4x4matrix. - column:
The column index, which must be a number between
0and3, inclusive.
Return Value
A vector representing the column retrieved from the matrix.
Discussion
The first three components of column 3 provide the translation values tx, ty and tz.