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GLKMatrix4SetRow(_:_:_:)

Returns a new 4x4 matrix with one row replaced by a new vector.

Declaration

func GLKMatrix4SetRow(_ matrix: GLKMatrix4, _ row: Int32, _ vector: GLKVector4) -> GLKMatrix4

Parameters

  • matrix:

    The source matrix.

  • row:

    The index of the row to replace, which must be a number between 0 and 3, inclusive.

  • vector:

    A vector holding the replacement component values.

Return Value

A new matrix.

Discussion

The last component of rows 0 through 2 correspond to the translation values tx, ty, and tz, respectively.

See Also

Working With Parts of a Matrix