GLKMatrix4SetColumn(_:_:_:)
Returns a new 4x4 matrix with one column replaced by a new vector.
Declaration
func GLKMatrix4SetColumn(_ matrix: GLKMatrix4, _ column: Int32, _ vector: GLKVector4) -> GLKMatrix4Parameters
- matrix:
The source matrix.
- column:
The index of the column to replace, which must be a number between
0and3, inclusive. - vector:
A vector holding the replacement component values.
Return Value
A new matrix.
Discussion
The first three components of column 3 provide the translation values tx, ty and tz.