GLKMatrix4Invert(_:_:)
Returns the inverse of a matrix.
Declaration
func GLKMatrix4Invert(_ matrix: GLKMatrix4, _ isInvertible: UnsafeMutablePointer<Bool>?) -> GLKMatrix4Parameters
Return Value
If isInvertible was set to true, this holds an inverted matrix. Otherwise, the identity matrix is returned.
See Also
Performing Mathematical Operations on Matrices
GLKMatrix4Transpose(_:)GLKMatrix4InvertAndTranspose(_:_:)GLKMatrix4Multiply(_:_:)GLKMatrix4Rotate(_:_:_:_:_:)GLKMatrix4RotateWithVector3(_:_:_:)GLKMatrix4RotateWithVector4(_:_:_:)GLKMatrix4RotateX(_:_:)GLKMatrix4RotateY(_:_:)GLKMatrix4RotateZ(_:_:)GLKMatrix4Scale(_:_:_:_:)GLKMatrix4ScaleWithVector3(_:_:)GLKMatrix4ScaleWithVector4(_:_:)GLKMatrix4Translate(_:_:_:_:)GLKMatrix4TranslateWithVector3(_:_:)GLKMatrix4TranslateWithVector4(_:_:)