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GLKMatrix4RotateY(_:_:)

Returns a new 4x4 matrix created by concatenating a matrix with a rotation around the y-axis.

Declaration

func GLKMatrix4RotateY(_ matrix: GLKMatrix4, _ radians: Float) -> GLKMatrix4

Parameters

  • matrix:

    A matrix.

  • radians:

    The angle of the rotation (a positive angle is counterclockwise).

Return Value

A new matrix.

See Also

Performing Mathematical Operations on Matrices