GLKMatrix4Translate(_:_:_:_:)
Returns a new 4x4 matrix created by concatenating a matrix with a translation transform.
Declaration
func GLKMatrix4Translate(_ matrix: GLKMatrix4, _ tx: Float, _ ty: Float, _ tz: Float) -> GLKMatrix4Parameters
- matrix:
A matrix.
- tx:
The amount to translate the
xcomponent. - ty:
The amount to translate the
ycomponent. - tz:
The amount to translate the
zcomponent.
Return Value
A new matrix.
See Also
Performing Mathematical Operations on Matrices
GLKMatrix4Invert(_:_:)GLKMatrix4Transpose(_:)GLKMatrix4InvertAndTranspose(_:_:)GLKMatrix4Multiply(_:_:)GLKMatrix4Rotate(_:_:_:_:_:)GLKMatrix4RotateWithVector3(_:_:_:)GLKMatrix4RotateWithVector4(_:_:_:)GLKMatrix4RotateX(_:_:)GLKMatrix4RotateY(_:_:)GLKMatrix4RotateZ(_:_:)GLKMatrix4Scale(_:_:_:_:)GLKMatrix4ScaleWithVector3(_:_:)GLKMatrix4ScaleWithVector4(_:_:)GLKMatrix4TranslateWithVector3(_:_:)GLKMatrix4TranslateWithVector4(_:_:)