GLKMatrix4TranslateWithVector4(_:_:)
Returns a new 4x4 matrix created by concatenating a matrix with a translation transform defined by a vector.
Declaration
func GLKMatrix4TranslateWithVector4(_ matrix: GLKMatrix4, _ translationVector: GLKVector4) -> GLKMatrix4Parameters
- matrix:
A matrix.
- translationVector:
A vector whose
x,yandzcomponents are used to scale the matrix.
Return Value
A new matrix.
See Also
Performing Mathematical Operations on Matrices
GLKMatrix4Invert(_:_:)GLKMatrix4Transpose(_:)GLKMatrix4InvertAndTranspose(_:_:)GLKMatrix4Multiply(_:_:)GLKMatrix4Rotate(_:_:_:_:_:)GLKMatrix4RotateWithVector3(_:_:_:)GLKMatrix4RotateWithVector4(_:_:_:)GLKMatrix4RotateX(_:_:)GLKMatrix4RotateY(_:_:)GLKMatrix4RotateZ(_:_:)GLKMatrix4Scale(_:_:_:_:)GLKMatrix4ScaleWithVector3(_:_:)GLKMatrix4ScaleWithVector4(_:_:)GLKMatrix4Translate(_:_:_:_:)GLKMatrix4TranslateWithVector3(_:_:)