GLKVector4Maximum(_:_:)
Returns a new vector whose component value at each position is the largest component value at the same position in the source vectors.
Declaration
func GLKVector4Maximum(_ vectorLeft: GLKVector4, _ vectorRight: GLKVector4) -> GLKVector4Parameters
- vectorLeft:
The first vector.
- vectorRight:
The second vector.
Return Value
A new vector.
See Also
Mathematical Operations Performed on Vectors
GLKVector4Negate(_:)GLKVector4Normalize(_:)GLKVector4AddScalar(_:_:)GLKVector4SubtractScalar(_:_:)GLKVector4MultiplyScalar(_:_:)GLKVector4DivideScalar(_:_:)GLKVector4Add(_:_:)GLKVector4Subtract(_:_:)GLKVector4Multiply(_:_:)GLKVector4Divide(_:_:)GLKVector4DotProduct(_:_:)GLKVector4CrossProduct(_:_:)GLKVector4Lerp(_:_:_:)GLKVector4Project(_:_:)GLKVector4Minimum(_:_:)