endOfEncoderSampleIndex
The index the Metal device object should use to store GPU counters when ending the resource state pass.
Declaration
var endOfEncoderSampleIndex: Int { get set }Mentioned in
Discussion
Specify MTLCounterDontSample if you don’t want to sample GPU counters at the end of the resource state pass. Otherwise, specify an index within the sample buffer where you want the GPU to write the sample data.
On devices that don’t support MTLCounterSamplingPoint.atStageBoundary you need to set the value to MTLCounterDontSample.