startOfEncoderSampleIndex
The index the Metal device object should use to store GPU counters when starting the resource state pass.
Declaration
var startOfEncoderSampleIndex: Int { get set }Mentioned in
Discussion
Specify MTLCounterDontSample if you don’t want to sample GPU counters at the start of the resource state pass. Otherwise, specify an index within the sample buffer where you want the GPU to write the sample data.
On devices that don’t support MTLCounterSamplingPoint.atStageBoundary you need to set the value to MTLCounterDontSample.