Contents

PHASEListener

A central point of reference that defines the location within the scene that’s most audible to the user.

Declaration

class PHASEListener

Mentioned in

Overview

PHASE requires an instance of this class to play ambient or spatial audio. To output sound through an ambient mixer or spatial mixer, the app adds an instance of this class to a sound event by using PHASEMixerParameters.

For an example that demonstrates listeners, see Playing sound from a location in a 3D scene.

Topics

Creating a Listener

Adjusting Loudness

Instance Properties

See Also

Soundscape Creation