Contents

PHASESource

An object that plays audio from a 3D location and orientation in a scene.

Declaration

class PHASESource

Mentioned in

Overview

This class represents a sound-emitting point or area in a virtual environment, positioned and oriented by a 3D transform.

A spatial mixer, PHASESpatialMixerDefinition, adds environmental effects to sound sources. To tie a mixer to a sound source, create a PHASEMixerParameters object and pass it into the mixerParameters argument of a sound event’s init(engine:assetIdentifier:mixerParameters:) initializer.

For an example that demonstrates sound sources, see Playing sound from a location in a 3D scene.

Topics

Creating a Source

Controlling Sound Volume

Inspecting the Shape

See Also

Soundscape Creation