Contents

CustomMaterial.Roughness

An object that defines how the surface of an entity scatters the light it reflects.

Declaration

struct Roughness

Overview

In physically based rendering, the roughness property represents how much the surface of an entity scatters the light it reflects. A material with a high roughness has a matte appearance, whereas one with a low roughness has a shiny appearance.

For more information on using roughness values in a custom material, see roughness.

Topics

Creating a roughness object

Accessing roughness values

See Also

Custom material types