CustomMaterial.Roughness
An object that defines how the surface of an entity scatters the light it reflects.
Declaration
struct RoughnessOverview
In physically based rendering, the roughness property represents how much the surface of an entity scatters the light it reflects. A material with a high roughness has a matte appearance, whereas one with a low roughness has a shiny appearance.
For more information on using roughness values in a custom material, see roughness.
Topics
Creating a roughness object
Accessing roughness values
See Also
Custom material types
CustomMaterial.CustomCustomMaterial.CustomMaterialTextureCustomMaterial.LightingModelCustomMaterial.BaseColorCustomMaterial.MetallicCustomMaterial.NormalCustomMaterial.EmissiveColorCustomMaterial.BlendingCustomMaterial.OpacityCustomMaterial.AmbientOcclusionCustomMaterial.SpecularCustomMaterial.ClearcoatCustomMaterial.ClearcoatNormalCustomMaterial.ResourceStorageCustomMaterial.TextureCoordinateTransform