CustomMaterial.Specular
An object that defines the specular highlights of an entity.
Declaration
struct SpecularOverview
In physically based rendering (PBR), specular highlights primarily come from the object’s roughness value. RealityKit renders materials that have a low roughness value with specular highlights based on the environment, lighting, and shape of the entity.
For more information on using specular values in a custom material, see specular.
Topics
Creating a specular object
Accessing specular values
See Also
Custom material types
CustomMaterial.CustomCustomMaterial.CustomMaterialTextureCustomMaterial.LightingModelCustomMaterial.BaseColorCustomMaterial.RoughnessCustomMaterial.MetallicCustomMaterial.NormalCustomMaterial.EmissiveColorCustomMaterial.BlendingCustomMaterial.OpacityCustomMaterial.AmbientOcclusionCustomMaterial.ClearcoatCustomMaterial.ClearcoatNormalCustomMaterial.ResourceStorageCustomMaterial.TextureCoordinateTransform