LowLevelArgumentTable
A table of buffer slices and textures bound to a single shader function stage.
Declaration
final class LowLevelArgumentTableOverview
A LowLevelArgumentTable binds a set of LowLevelBufferSlice and LowLevelTextureResource objects at indexed slots. Its layout is described by an LowLevelArgumentTable.Descriptor that must match the argumentTableDescriptor on the corresponding material function.