Contents

LowLevelArgumentTable

A table of buffer slices and textures bound to a single shader function stage.

Declaration

final class LowLevelArgumentTable

Overview

A LowLevelArgumentTable binds a set of LowLevelBufferSlice and LowLevelTextureResource objects at indexed slots. Its layout is described by an LowLevelArgumentTable.Descriptor that must match the argumentTableDescriptor on the corresponding material function.

Topics

Inspecting the table

Accessing textures

Accessing buffer slices

See Also

Pipeline and render targets