Contents

LowLevelRenderPipelineState

A compiled Metal render pipeline state for a specific mesh descriptor, material, and render target configuration.

Declaration

final class LowLevelRenderPipelineState

Overview

A LowLevelRenderPipelineState is compiled once asynchronously and reused across frames. The mesh descriptor, material, render target descriptors, and blending are specified via the descriptor and cannot be changed after the pipeline state is created.

Topics

Creating a pipeline state

See Also

Pipeline and render targets