LowLevelRenderPipelineState
A compiled Metal render pipeline state for a specific mesh descriptor, material, and render target configuration.
Declaration
final class LowLevelRenderPipelineStateOverview
A LowLevelRenderPipelineState is compiled once asynchronously and reused across frames. The mesh descriptor, material, render target descriptors, and blending are specified via the descriptor and cannot be changed after the pipeline state is created.