ModelDebugOptionsComponent.VisualizationMode.clearcoat
A mode that displays the clearcoat channel of a material as the surface color.
Declaration
case clearcoatDiscussion
Add a ModelDebugOptionsComponent with a visualization mode of clearcoat to an entity to tell RealityKit to draw the entity’s clearcoat values as its surface color. A clearcoat is a way to render objects that appear to have a transparent coating or veneer, such as the surface of a car with a coat of wax or items shrinkwrapped in clear plastic. RealityKit draws clearcoat values as a grayscale value from black (0.0) to white (1.0), with black representing parts of the entity that don’t use clearcoat.
RealityKit calculates clearcoat for entities with a SimpleMaterial and for entities imported from a USDZ file. For other entities, this option has no effect.
Here’s how to enable roughness visualization for an entity:
if let television = try? await ModelEntity(named: "tv_retro") {
let component = ModelDebugOptionsComponent(visualizationMode: .clearcoat)
television.components.set(component)
}
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See Also
Visualization modes
ModelDebugOptionsComponent.VisualizationMode.noneModelDebugOptionsComponent.VisualizationMode.normalModelDebugOptionsComponent.VisualizationMode.tangentModelDebugOptionsComponent.VisualizationMode.bitangentModelDebugOptionsComponent.VisualizationMode.baseColorModelDebugOptionsComponent.VisualizationMode.textureCoordinatesModelDebugOptionsComponent.VisualizationMode.finalColorModelDebugOptionsComponent.VisualizationMode.finalAlphaModelDebugOptionsComponent.VisualizationMode.roughnessModelDebugOptionsComponent.VisualizationMode.metallicModelDebugOptionsComponent.VisualizationMode.ambientOcclusionModelDebugOptionsComponent.VisualizationMode.specularModelDebugOptionsComponent.VisualizationMode.emissiveModelDebugOptionsComponent.VisualizationMode.clearcoatRoughnessModelDebugOptionsComponent.VisualizationMode.lightingDiffuse