ModelDebugOptionsComponent.VisualizationMode.finalAlpha
A mode that displays the entity’s calculated transparency as its surface color.
Declaration
case finalAlphaDiscussion
Add a ModelDebugOptionsComponent with a visualization mode of finalAlpha to an entity to tell RealityKit to draw that entity’s alpha value as its surface color. RealityKit draws the alpha value as a grayscale value from black (0.0) to white (1.0), meaning the more transparent a part of the entity is, the darker RealityKit draws it.
RealityKit calculates final alpha values for entities with a VideoMaterial, UnlitMaterial, SimpleMaterial as well as for entities imported from a USDZ file. If an entity doesn’t fall within those parameters, this option has no effect on the rendering.
Here’s how to enable alpha visualization for an entity:
if let television = try? await ModelEntity(named: "tv_retro") {
let component = ModelDebugOptionsComponent(visualizationMode: .finalAlpha)
television.components.set(component)
}
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See Also
Visualization modes
ModelDebugOptionsComponent.VisualizationMode.noneModelDebugOptionsComponent.VisualizationMode.normalModelDebugOptionsComponent.VisualizationMode.tangentModelDebugOptionsComponent.VisualizationMode.bitangentModelDebugOptionsComponent.VisualizationMode.baseColorModelDebugOptionsComponent.VisualizationMode.textureCoordinatesModelDebugOptionsComponent.VisualizationMode.finalColorModelDebugOptionsComponent.VisualizationMode.roughnessModelDebugOptionsComponent.VisualizationMode.metallicModelDebugOptionsComponent.VisualizationMode.ambientOcclusionModelDebugOptionsComponent.VisualizationMode.specularModelDebugOptionsComponent.VisualizationMode.emissiveModelDebugOptionsComponent.VisualizationMode.clearcoatModelDebugOptionsComponent.VisualizationMode.clearcoatRoughnessModelDebugOptionsComponent.VisualizationMode.lightingDiffuse