ModelDebugOptionsComponent.VisualizationMode.textureCoordinates
A mode that displays the texture coordinates as a color.
Declaration
case textureCoordinatesDiscussion
Adding a ModelDebugOptionsComponent with a visualization mode of textureCoordinates to an entity tells RealityKit to draw that entity’s UV texture coordinates as its surface color. RealityKit draws the texture coordinates by using its U and V values as the R and G components of the color, using a value of 0 for the color’s B component.
RealityKit calculates texture coordinates for entities with a VideoMaterial, UnlitMaterial, SimpleMaterial as well as for entities imported from a USDZ file. If an entity doesn’t fall within those parameters, this option has no effect on the rendering.
Here’s how to enable UV texture coordinate visualization for an entity:
if let television = try? await ModelEntity(named: "tv_retro") {
let component = ModelDebugOptionsComponent(visualizationMode: .textureCoordinates)
television.components.set(component)
}
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[Image] | [Image] |
See Also
Visualization modes
ModelDebugOptionsComponent.VisualizationMode.noneModelDebugOptionsComponent.VisualizationMode.normalModelDebugOptionsComponent.VisualizationMode.tangentModelDebugOptionsComponent.VisualizationMode.bitangentModelDebugOptionsComponent.VisualizationMode.baseColorModelDebugOptionsComponent.VisualizationMode.finalColorModelDebugOptionsComponent.VisualizationMode.finalAlphaModelDebugOptionsComponent.VisualizationMode.roughnessModelDebugOptionsComponent.VisualizationMode.metallicModelDebugOptionsComponent.VisualizationMode.ambientOcclusionModelDebugOptionsComponent.VisualizationMode.specularModelDebugOptionsComponent.VisualizationMode.emissiveModelDebugOptionsComponent.VisualizationMode.clearcoatModelDebugOptionsComponent.VisualizationMode.clearcoatRoughnessModelDebugOptionsComponent.VisualizationMode.lightingDiffuse