ModelDebugOptionsComponent.VisualizationMode.normal
A mode that displays the normal vectors as a color.
Declaration
case normalDiscussion
Add a ModelDebugOptionsComponent with a visualization mode of normal to an entity to tell RealityKit to draw that entity’s surface normal vectors as its surface color. A normal vector is an imaginary line perpendicular to the surface of the object at a specific point. RealityKit draws a normal vector by using its X, Y, and Z values as the R, G, and B components of the color.
RealityKit calculates normals for entities with a VideoMaterial, UnlitMaterial, or SimpleMaterial as well as for entities imported from a USDZ file. If an entity doesn’t fall within those parameters, this option has no effect on the rendering.
Here’s how to enable surface normal visualization for an entity:
if let television = try? await ModelEntity(named: "tv_retro") {
let component = ModelDebugOptionsComponent(visualizationMode: .normal)
television.components.set(component)
}
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See Also
Visualization modes
ModelDebugOptionsComponent.VisualizationMode.noneModelDebugOptionsComponent.VisualizationMode.tangentModelDebugOptionsComponent.VisualizationMode.bitangentModelDebugOptionsComponent.VisualizationMode.baseColorModelDebugOptionsComponent.VisualizationMode.textureCoordinatesModelDebugOptionsComponent.VisualizationMode.finalColorModelDebugOptionsComponent.VisualizationMode.finalAlphaModelDebugOptionsComponent.VisualizationMode.roughnessModelDebugOptionsComponent.VisualizationMode.metallicModelDebugOptionsComponent.VisualizationMode.ambientOcclusionModelDebugOptionsComponent.VisualizationMode.specularModelDebugOptionsComponent.VisualizationMode.emissiveModelDebugOptionsComponent.VisualizationMode.clearcoatModelDebugOptionsComponent.VisualizationMode.clearcoatRoughnessModelDebugOptionsComponent.VisualizationMode.lightingDiffuse