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rotateBy(x:y:z:duration:)

Creates an action that rotates the node in each of the three principal axes by angles relative to its current orientation.

Declaration

class func rotateBy(x xAngle: CGFloat, y yAngle: CGFloat, z zAngle: CGFloat, duration: TimeInterval) -> SCNAction

Parameters

  • xAngle:

    The amount to rotate the node counterclockwise around the x-axis of its local coordinate space, in radians.

  • yAngle:

    The amount to rotate the node counterclockwise around the y-axis of its local coordinate space, in radians.

  • zAngle:

    The amount to rotate the node counterclockwise around the z-axis of its local coordinate space, in radians.

  • duration:

    The duration, in seconds, of the animation.

Return Value

A new action object.

Discussion

When the action executes, the node’s rotation property animates to the new angle.

This action is reversible; the reverse is created as if the following code had been executed:

[SCNAction rotateByX: -xAngle y: -yAngle z: -zAngle duration: duration];

See Also

Creating Actions That Rotate a Node