rotateBy(x:y:z:duration:)
Creates an action that rotates the node in each of the three principal axes by angles relative to its current orientation.
Declaration
class func rotateBy(x xAngle: CGFloat, y yAngle: CGFloat, z zAngle: CGFloat, duration: TimeInterval) -> SCNActionParameters
- xAngle:
The amount to rotate the node counterclockwise around the x-axis of its local coordinate space, in radians.
- yAngle:
The amount to rotate the node counterclockwise around the y-axis of its local coordinate space, in radians.
- zAngle:
The amount to rotate the node counterclockwise around the z-axis of its local coordinate space, in radians.
- duration:
The duration, in seconds, of the animation.
Return Value
A new action object.
Discussion
When the action executes, the node’s rotation property animates to the new angle.
This action is reversible; the reverse is created as if the following code had been executed:
[SCNAction rotateByX: -xAngle y: -yAngle z: -zAngle duration: duration];