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rotateTo(x:y:z:duration:)

Creates an action that rotates the node to absolute angles in each of the three principal axes.

Declaration

class func rotateTo(x xAngle: CGFloat, y yAngle: CGFloat, z zAngle: CGFloat, duration: TimeInterval) -> SCNAction

Parameters

  • xAngle:

    The amount to rotate the node counterclockwise around the x-axis of its local coordinate space, in radians.

  • yAngle:

    The amount to rotate the node counterclockwise around the y-axis of its local coordinate space, in radians.

  • zAngle:

    The amount to rotate the node counterclockwise around the z-axis of its local coordinate space, in radians.

  • duration:

    The duration, in seconds, of the animation.

Return Value

A new action object.

Discussion

When the action executes, the node’s rotation property animates to the new angle. Calling this method is equivalent to calling rotateTo(x:y:z:duration:usesShortestUnitArc:) and passing false for the shortestUnitArc parameter.

This action is not reversible; the reverse of this action has the same duration but does not change anything.

See Also

Creating Actions That Rotate a Node