rotateTo(x:y:z:duration:)
Creates an action that rotates the node to absolute angles in each of the three principal axes.
Declaration
class func rotateTo(x xAngle: CGFloat, y yAngle: CGFloat, z zAngle: CGFloat, duration: TimeInterval) -> SCNActionParameters
- xAngle:
The amount to rotate the node counterclockwise around the x-axis of its local coordinate space, in radians.
- yAngle:
The amount to rotate the node counterclockwise around the y-axis of its local coordinate space, in radians.
- zAngle:
The amount to rotate the node counterclockwise around the z-axis of its local coordinate space, in radians.
- duration:
The duration, in seconds, of the animation.
Return Value
A new action object.
Discussion
When the action executes, the node’s rotation property animates to the new angle. Calling this method is equivalent to calling rotateTo(x:y:z:duration:usesShortestUnitArc:) and passing false for the shortestUnitArc parameter.
This action is not reversible; the reverse of this action has the same duration but does not change anything.